Re: Fortnite

the problem is, we need some sort of way to detect players even if we're not aiming at them. The typical sighted player of the typical mainstream fps has a crosshair on the screen they use to aim with, but also a minimap that hsows where the players are so they can find them. I don't know what fortnite's interface looks like but it is probably something similar. If a player were say to just stand still somewhere and wait for someone to walk by, a sighted person might see them, a blind person won't hear them because they're not moving. This would mean you could add either some sort of constant sound that every player makes every once in a while, or a sort of tracker like many audio games do it these days only probably exicuted a little better than in say redspot or tk.

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