Re: mainstream racing games and their accessibility

I'll copy/paste my stock answer here.

All the ISI gMotor engine games have assists built up and on the highest settings for steering and brakeing...it will literally glue you to a predefined racing line, and brake for you.

The driving assists are....

Steering help, low/medium/high
Opposite lock on/off
Auto brake: low/medium/high (called other things in different games using the engine)
Stability Control: Low/medium/high
Spin Recovry: Low/meidum/high (this is arguably the least helpful....it literally just spins you in place and you have to be at a dead stop to use)
Invincibilityy: on/Off
Auto gears: Off/upshifts/downshifts/on
Traction control: Of/low/medium/high (some games just do off/low/high)
Anti lock brakes: See the TC entry
Automatic pit: On/off
Auto clutch: On/off (I keep this on no matter what...)
That's all the ones you toggle with F1-F12

In certain Gmotor engine games you can toggle AI control of your car. It....doesn't always work well and depends entirely on how good the track model is, as it's following the same predetermined line as the AI cars usually follow.

For other sims...Nascar Racing 2003 has steering assist which at 100% steers you into the corner, though braking is entirely up to you. I've punted people halfway to Canada after missing or locking the brakes and sliding into them. Most impressive one was diving past somebody, realized the curb would launch my car into the air and attacked somebody in mid air, and somehow caused them to roll their car. Is it easy to learn? No. Is it easy to get a CD copy? Mmm....nope. It goes for $300 and up. Because of its rarity, Actually a lot of the communites if you ask around give out a generic CD key and tell you to torrent the game, because collectors simply will not part with their copies.

A list of isis gMotoor engined games....

rFactor 1/2 (2 is by a different developer and 1 isn't worked on any more)
F1 Challenge 99-02
Game Stock Car/Stock Car Extreme/Automobelista (by Reiza Studios who seem keen on feedback)
GTR1 and 2 by my old employerss
And last but not least, ARCA Sim Racing...which you have no hope of making work on modern hardware, all the assists got ripped out in an update and the Sim Fatory said they are not putting the back in, since, realism. Same guys who locked their sim to a wheel only approach or years and deliberaly borked any other input devices.

Older sims:

Geoff Crammond's F1GP/Grand Prix series has auto brakes, and on keyboard assisted steering,it's subtle enough that you don't notice it if you're focused on lapping or racing, GP3 and older won't work on modern computers, in fact GP1/2 only run in DOSBOX, GP3 needs a whole heap of tinkering to get going.

Now or some odd ones:

NHRA's drag racing games are easy to pick up and learn and frustrating to play. It's perfetly possible once you get the timing down to be competitive, I remember back in the old Moto1.net days there were a few blind drag racers who would get the timing down and in the days of 56k modems, whip anyone they came across and win tournaments all from getting the timing down perfectly well.

So which is easiest to get hold of? rFactor 1 has a free trial. Run it in a window, and use OCR to check if it runs. RF2 has an arguably worse interface, and GSC/Reiza games have a somewhere in the middle interface.

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