Back when i began this proejct i was browsing around on github for audio library's.
So i came across one that sounded interesting.
So i kept working with that one and never looked into any other library as you can imagine when it contains all i need then research time is pretty much done.
And then its time to modify it to your liking.
So when i was satisfied with that, i started looking into sound spatializing.
And i came across Oculus Audio SDK.
And implented that into the engine.
Once implented, and finishing the classes for that library.
I was pretty much pleased with the result of it.
So until today i keep using those , while expanding the engine itself.
Hope this answers your question.
If not let me know.
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