I would like to thank William for his efforts making this podcast, that you can find also on our youtube channel at this link:
This prototype will not be released, because there are several things that aren't tuned properly, his main scope is to provide you guys a commented gameplay to give you the chance to get an idea of the mechanics.
The ambience music is mono because it doesn't come from a speaker in the game world (in this prototype still needs to be tuned down), and the cutscenes are stereo.
All the sounds produced during the gameplay (exploration and combat) are stereo binaural audio.
ps. Yes, this enemy was really underpowered, the ones in the final release will be more challenging
ps2. As always, thanks for your feedbacks!
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