Re: SoundRTS, a real-time strategy audio game
Can try increase the number of attacks per unit
For example, there is a machine that can continuously shoot out the arrow. Each attack can shoot 3 arrows, then pause for 3 seconds and shoot 3 arrows again.
The number of times the unit can attack each time an attack is performed.
-- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector