Re: Getting started with coding audiogames in Python?
Not to be a jerk. But I couldn't really resist
ogomez92 wrote:
and here is how python shows its general slowness...
the game could be great, it's not the best in its kind but that's not your fault, it's python. it's slow and clunky for audiogames.
What all on a sudden made you change idea? Just curious.
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