Re: Getting started with coding audiogames in Python?
sound_lib does support memory streams
from sound_lib import stream, output
import ctypes
sound= open('sound.ogg', 'rb').read()
array=ctypes.create_string_buffer(sound)
addr=ctypes.addressof(array)
o= output.Output()
handle=stream.FileStream(mem=True, file=addr, length=len(bla))
handle.looping=False
handle.play_blocking()
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