Re: 2d platformer, remake!

Yeah, right now the best I can do is have random step sounds play and optionally load the ambience sound into memory and have it loop, which is just fine for small projects, but for larger games with more areas and stuff that just won’t do. I suppose I could do some more tinkering with mason’s engine, my main consern with that is the dll is litterly right there for anyone to fuck with.

-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — Developers room : cmerry via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : cmerry via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : cmerry via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : cmerry via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : ivan_soto via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : simter via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Riad via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : cmerry via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : dash via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : cmerry via Audiogames-reflector

Reply via email to