Re: A look at our software and how it works, by Ebon sky studios
This is actually quite wonderful. All be it belonging in general game discussion, I very much look forward to not only your games, but this revolutionary engine. Question, how flexible will the engine be? Does it strictly know rpg mechanics, or can it adapt to you, for example, trying to create an fps, sidescroller/platformer, etc? This is something the audiogames community could really gain a lot of, both in great games and game creation. Are you planning to sell this engine in the first place, and if so do you intend to make it a unity-like crossplatform engine, or just Windows for now?
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