Re: Dynamic Deck engine with sample game, by Aprone

Keithwipf1 I really like that idea!  I'll be sure to add that feature in, for sure.

Firefly, for your first suggestion, I believe I have a way to handle that.  Currently you can assign custom keys to have messages, but with a little bit of tweaking I can have the custom keys support scripts just like the cards and free-floating scripts do.  This would mean you could create the same idea you've described, by using scripts.  For example, use a temporary variable $x (this will all be easier when I add support for longer variable names) and lets say it gets equal to 1 when the officer is allowed to "specify tactical techniques".  The key is set with scripts [OnlyIf$x=1][Add=Tactical][NextCard=Tactical][$x=0].
This means the key now causes a new card to be added, and to pop up next.  The variable resets to zero so the key can't be pressed repeatedly to keep getting the new card.  I'm not sure this 100% works for what you were thinking, but it would be pretty close.

The second idea, of me creating a game creator focused more on board games and dice, definitely got me thinking.  I had started on one of these a while back, but the code got set down and abandoned (like 95% of everything I work on, haha), and I went back to find it in my old backups.  It turns out I last worked on it in October of 2016, Yikes!  Time flies.

Anyway, I agree that the scripting language Dynamic Deck uses would probably work pretty well in it, so I've already started playing around gutting out this old code and seeing how much of this I can get running.  I'm not saying for sure I'll have anything for you guys with this board game maker idea, but you've at least inspired me enough to be looking into it.

At dinner I was talking with my wife about the old board game maker project, and wondering how many of the old ideas would work out better now that I have a few different ways I'd approach the design.  It's been fun to think about.

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