Re: Unity accessibility for the blind and visually impaired
The difference though is that Epic Games' unreal engine is actually, uh, open source. Unity's isn't. So it might be possible sometime to add accessibility (for windows at least) to the editor at least. Either way... the big question is, is the audio games community actually ready to develop games using mainstream tools? Its not as easy as writing all your code in a few files, you know. You have assets, textures, blends, and so much more that the audio game development lifecycle just can never prepare you for.
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