Re: How about using golang and rust for audio games?
Not sure if dependency-caching is possible. I doubt it since I haven't seen it happen, but agree it'd be a nice feature.
FWIW, a new Amethyst project only takes 3-4 minutes to build on my system on first run. So compilation speeds are fairly variable, and may depend on available cores. In any case, subsequent builds are faster, and running `cargo watch` makes testing compilation very fast.
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