Re: DT in BGT

What I want is a way to update any vector on the fly, so to speak.  Ok, I've gotten everything working correctly in terms of direction.  Now what I need to know is how best to mirror the direction for the opponent machine.  In other words, if I hit the ball at a 45 degree angle away from me, it's actually going to come toward the opponent, so the movement would basically be mirrored.

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