Re: A Few Minutes of Glory: iOS text-based medieval RTS
Yes please, both from the perspective of learning the game and playing tactically.
Though I've now done two complete runs against the easy Ai, I still haven't got into the deeper strategy of the game, EG trying to consider which units are weak/strong against which enemies, or consider the production costs at a more minute level.
I even have had cases where I am swiping through the screen trying to find the attack button then get attacked first .
this hasn't been a problem on easy since I've always tried to focus on defence as much as attack, but it would be an issue on higher difficulties I think.
Also, a slower mode would let me actually read the status messages at the bottom of the screen. I tend to miss them thus far since I'm usually always trying to flick through and spend my time building as much as possible.
-- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector