Re: A Few Minutes of Glory: iOS text-based medieval RTS

I think remembering what each troop does is what was tripping me up the most. Now that I don't have to spend more than a moment on how to counter build my opponents troops, the game is a smoother experience. I've even managed to beat the game using medium speed on a normal campaign. I'm hoping one day I might be able to do a playthrough in real time. This might be extremely difficult due to the multiple double tap lag like effect that happens whenever there is a live counter on screen, but at least now I know it might be possible.

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