Re: Ideas, concepts, mechanics, go wild!

so, heres the idea
this one is like pokemon slash manamon but still, better then those
instead of going all the way to the stadiums like manamon, you have a chanse to capture the all mighty anoying gods and  terrorise the world
heros will challenge and if you lost, well bye bye
the good part is the battle part.
the beasts will have 4 elements, water, air, fire and earth
and the secondery ones such as legend, mith, normal, animal, supar natural and so
and this guys will have stats like stamina, defence magic defence, speed strength, charisma and so.
and apart from the creature battling skills, they will also have trust, increses when you win a battle, confedance, again when you kill someone, kindness or cruelty, depends how fast you kill your opponent and what kinds of moves you used.
and you will have your own stats to
self confidence, trust your companion, bleafe, and so.
so here are the battle system.
you have to control the creatures bye yourself
for example the guy launched a avalanch, if you have a flying guy, you order it to fly and you dodge it, or rock bombardment, you have to dodge them else bye bye
critical hits   or surton moves will make your creature fall to the ground so they spends an extra turn to get up  and recover from the attack.
and the best part for me
both your and creatures trust skills.
if your and creatures trusting skills are high enough, you can use your microphone to  let your guy that your there so with your voice and the power of your bond, it will try to recover it.
the higher the voice, the better chanse that your creature will recover from its exostion
if someone wants to program with this concept, i happyly help with sound design lol.

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