Re: Python audiogame setup?
See, that's my issue: Only BGT has sound_pool class. Here's a kicker: Other languages don't. Some libraries have something like position_sound_2d(), but most of the time you will write those functions yourself.
You know the best part about BGT, though? As busted and broken as it is, as many faults as it has, it provides a starting point. It provides code, even if limited, for you to use as a guide. So, if you want to have sound pool like bgt, go right ahead. Find a sound library, write a wrapper around it for sound as most of the libraries have things you must do in edition to simply typing open(
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