Re: How to make load game and save game functions in bgt?

Is there an operator which can redirect: x.y=2;
To end up as: x[y]=2
If so, you could probably make a dictionary. Then, all you gotta do to save and load is serialize it.

You might also be able to do something like this

dictionary data;
int counter=0;
class int_overloaded
{
key="";
int num=0;
int_overloaded()
{
counter++;
this.key="int"+counter+"";
data.set(key, this.num);
}
int opAssign(int val)
{
this.val=val;

}
//Redirect all the operators to access this.num, then, every time the value is changed, update the dictionary.


}


This might work, if someone or me wants to build it tongue

-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — Developers room : marko via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : cmerry via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : marko via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : cmerry via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : JLove via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : JLove via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : JLove via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : cmerry via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : pelantas via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : marko via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : marko via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : marko via Audiogames-reflector

Reply via email to