Re: RTR source code

So I was made aware this was going on, here are my two cents.
Yes, RTR was open source at one point. I took it down for multiple reasons.
- RTR was written in PureBasic. This is a proprietary programming language which will set you back around $80. Most people will not have this.
- I could not get the version I had on GitHub to compile properly. Even while making RTR Ultimate I ran into way too many issues. This is also the reason it now does not work with SAPI anymore.
- The code is rather emberrassing. It's a mess. This is not something I'd give to someone if they wanted to learn how to program a first person shooter.
- People ask me for the source for the sole purpose to cheat and exploit bugs. I'm not sure why people are confused that I'll keep it in my private repositories when they tell me this.
- The fact that the ultrapower situation happened around the time I open sourced RTR didn't help either. Granted this is less of my concern honestly, I just really wanted to be done with the project and focus my time on something bigger and better.
I'm no opponent of open source, but keep in mind this was my very first FPS, as well as my first multiplayer game. Naturally it ended a mess, as this was 2012, and I was not the most experienced programmer at that time. tongue
I did hand out the source to a developer, he can mess with it now. If he wants to be known he can speak up here and talk about his plans with the thing. I guess I wouldn't be too opposed to sharing the source, I just don't want it on my GitHub where it's public and screams I AM A NOOB at everyone looking.
I'll just leave this here by saying reading the code of RTR will likely confuse you more than it will clear things up. You have to be a masochist to want to actually do anything with it.

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