Re: Getting started with coding audiogames in Python?

There are a number of free books available, such as [Dive Into Python], [How To Think Like A Computer Scientist], or the [Python Practice Book]. In general though the basics of python are fairly straight forward, loops, if statements, variables, etc. so even "crap" sources can provide at least some useful information.

As for audio, its difficult to point to any particular tutorial on that, as there are a variaty of libraries around with their own functions and methods, although you may find my [OpenAL Examples] useful for getting started. If you have any questions feel free to ask. Much of the books i've already mentioned only cover the core basics of the language, so if you plan on getting into game development you'll need some additional libraries for handling things like windows, key input, and such. Most tend to choose between Pygame, Pyglet, there are others but they can be a bit troublesome to deal with.

Your choise of library should also be determined based on what you plan on doing, Pygame is largely for 2D applications, Pyglet can handle both 2D and 3D, Ren'Py is mostly for text based games, and Panda3D is a 3D engine based framework. I've haven't played much with cocos2D or Arcade so can't offer much advice on them.

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