Re: FMOD with Resonance Audio in Csharp

I wouldn't call FMOD core's functionality 'basic'. More like 'professionally advanced', excluding the sound design part.
To load a plugin in FMOD in C#, do the following (if memory serves, don't rely too heavily on the below code, I haven't written C# in ages):
var result = System.loadPlugin("file.dll", out uint handle);
if (res!=FMOD_Result.FMOD_OK) {
// error occurred, handle is not valid
}
// create DSP
result = System.createDSPByPlugin(handle, out FMOD_DSP dsp);
if (res!=FMOD_Result.FMOD_OK) {
// error occurred, dsp is not valid
}
// use DSP...

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