The future, and our plans. Gathering interest.

Hello!
My friend and I, jimmy69, are planning on making a game. Woa! Big surprise! No one ever does that! Like! Ever!
All jokes aside: I'm going to pitch some of my ideas to you, and gather your thoughts.

Programming language:

Woo! Startin it off with a biggy!
Witch programming lang do we use?
Well, currently, coding the early early beta stages of this game in progress, gamet, little itty bitty game? Anyway, this game in beta, I'm using bgt.
Now! Before you get your panties, briefs, boxers, or any other undergarments that you may or may not be partaking in in a twist, here me out.
I have made quite a bit of the game, as a little side project for fun, with bgt. Aproximately, rough guess here, maybe 20,000 characters, including the includes.
This is, needless to say, a lot, especially sense the game doesn't have a lot of includes as of now.
This is after a week or two of work, and I'd hate to just dump this much effert because of some silly little issues.
Are they silly though? The problem is that bgt is single-threaded, witch, for the uniniciated, means that it can only run one function at a time, witch for the unaniciated, is bad!
This is workable though. There are plenty of grate games with bgt, but it's hard to deal with because of other issues.
Windows... fuckin... defender...
Ugh!
I swear to god! Windows defender if you don't get off my god damn computer right fucking now I will beat you over the god damn head with this god damn driver so god damn hard that you'll never god damn false positive again! aaaaa!
Ok, now that I've calmed down, bgt executables are constantly being falsely flagged by win defender, an undeletable, ununinstallable, is that a word? Nope, undefeatable, program, that refuses to go the fuck away!
Basically, I have to do a lot of work to make win defender not flag my game.
If anyone could explain to me how to do this, because I'm pretty sure there is a way, but I don't know how.

Pricing.

This game, when released, will be truly massive, probably the biggest game this comunity has, and will, see for a long time.
Featuring:

  • A massive amount of games, all packaged in one, including: A massive, 1,000 level maze/strategy/puzzle/logic game, some dice, card, and board games, some fun little arcade style games, and even more!

  • A vary wide price range, for leniency's sake.

  • Two vary, vary creative yung developers, with lots of time on there hands.

The price ranges, based on the maze, are:
$10 for the first 50 levels,
$15 for the first 100 levels,
$20 for the first 200 levels,
$25 for the first 300 levels,
$30 for the first 500,
and all the way up to $50 for 1,000. With an aditional 5 bonus levels, that are not part of the possible story that the maze may have.
Note: These pricings are subject to change at a developer's whim.

Other Plans.

Although the maze is the biggest plan, we have many more.
For example: We are planning on making a large scale dungeon crawl type game, with enemies, using the entire keyboard to fight. It will feature fully 3d movement, combat, interaction with items, creatures, and npc's.
There will be military style games, from being a front line artilleryman to an alete sniper with 69420 confirmed kills, and that's just the confirmed ones.
Play as a spy, a secret agent, an assassin,  a bodyguard, or anything you please.
Paint the streets red, or paint them pleasing shades of gray.

Conclusion.

In conclusion, this game, although pricy, will have majorly dedicated developers.
Please post on this topic and tell us what you think of our ideas,
Cheers:
Redfox.

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