Re: Crazy Party: mini-games and card battle! (beta65)
Something tells me I'll be opening a can of worms by suggesting this, but has thought been given to indicating walls/obstacles before you bump into them, much like is done in a game like Paladin of the sky?
Running and bumping hasn't stopped me from unlocking all 230 games, but it has led to some frustrating situations, particularly in south to north runners or when navigating underwater on sidescroller levels.
I would love to be able to run through levels with greater ease and just have them made longer than have to up left up left up left up on a game like Small Car Driver until I find the gap.
Has this been discussed elsewhere and I just missed it in the thread?
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