Re: My first python project!

Hey man, nice job. This is an extremely cool concept and I'm looking forward to see what you manage to do with it.

A couple initial suggestions.

  • You can remove the python source from accessible_output2 as well as sound_lib. Just keep the lib directory around.

  • Complain when the user enters a non-existent sound path

  • Maybe make a camera of sorts that allows the player to see a hazard and where it's located relative to his position. In many mainstream games this would be pretty obvious. Additionally press a key to hear what items are in rough proximity to you.

  • Maybe add jumping. I don't really know if an escape room has ever made you jump up and down for some reason or how realistic you'd like to make the game, but hey. It could be pretty kick ass anyway if, for example, you needed to skirt an object or something. I dunno.

  • The ability to delete an item... Maybe I'm just missing something?

  • the ability to exit a room and return to the main menu. Escape doesn't seem to work

  • alt+f4 as well

  • Maybe the ability to create walls, or just boundaries that span a certain length. You could pick up an item that destroys the wall

  • A room uploader that allows players to share their creations. Make sure you have to approve submissions though. You could expand this idea and create a scoreboard of sorts.

  • Encrypt both a room file and the sounds that go with it. Instead of a sounds folder, maybe have a rooms folder. The hierarchy would look like rooms/, rooms/test.rm, rooms/test/, rooms/test/*.ogg, etc. Then in the main menu, an option to release room which would create test.erm (escape room). This would protect sounds so others couldn't use them.

  • In addition, make a flag or something that doesn't allow the user to view or modify the room. So if I create a room, pack it in the menu, and release here people could just modify it to get to the desired destination. There goes the challenge.

  • Realistic travelpoints that could allow for transporting to another room or just a different section of the map

  • Maybe make a list of flags as opposed to having the user enter one manually.

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