Re: Which Language Should I Start With?
At 11, Mr. Bennefall has said this on a post long back ago.
As for the future of the project, I don't honestly know. I don't really have a lot of interest in it anymore and have mainly been doing work on it in response to small freelance contracts for specific features, hence the special versions as I mentioned above. I could technically make a public release, but I'm not really that interested in spending the time required to do so at the moment. Especially because I am in agreement with most of you here that it is far better to use something mainstream if you want to push the boundaries of what can be done with audio games. BGT was good for what it was intended to do when I began writing it 11 years ago. Nowadays there are many more resources available and I would advise people to move away from it at the earliest opportunity. By all means use it if you know that you will only target Windows, but make sure you are aware of its strengths and limitations before you decide.
However though, there is no obligations what so ever on you sir not to use it. But chances that you get a sheer little part of community playing your product is less. I'm sure you by now have read about the windows defender flagging BGT games.
Regards
You can, instead go learn some other language. Python eg. Believe me, you'd be learning a lot if you step away from BGT.
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