Re: flight simulators aside from euro fly?
What makes euro fly an arcade flying game? I can't imagine standing in front of an arcade terminal with like 20 buttons and a flight stick playing euro fly for an hour and a half just making 1 flight. A game like puppy 1, however, given some graphics and an arcade interface, I can totally see working. People at arcades want a game that they can immediately jump into without having to immediately learn a bunch of buttons and complicated procedures, which is why euro fly would totally not work.
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