Re: I need help with my graduation final project

Thanks a lot for the responses!
@frastlin first person would be the player is inside the virtual character (like in Counter-Strike, Shades of Doom, Doom, etc.). As in you paper, "First-person 3D". I've enjoyed reading your work and would be very very good in my theoretical part of my work, which I did in early 2018. My e-mail is lucas_kill...@hotmail.com, to you and anyone interested in contacting me.


Sadly I'm in the final moments of my project. Although studying other games would be VERY beneficial to me, I don't think I can engage in it as I have more work to do in my prototype and prepare tests for players.


From your responses I've noted that many people will have different tastes in a better system, so let me reintroduce my work:

My focus has been into a fluid gameplay, as I enjoy while playing 3D first-person-shooters videogames, like half-life and such, where the player can get more fast-paced action in movement, what I believe is opposed to audiogames, where you generally take longer times to reach distances, as it's best to do it with more precision. I know it's two very different worlds, but my aim was to make an in-between experience.

I also reformulated my question, remembering that my key elements are:
* Very capable 3D audio framework;
* Assistant to tell 'where should i go';
* Use of mouse for faster response.

Would a audiogame first-person mechanic focusing in fast gameplay, prioritizing speed over precision to reach objectives in closed and open environments, bring anything new to the table?



Thanks a lot!

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