Re: _javascript_ and audio games. Where to start?
Hm, I think with a lot of applications you'll have a hard time digging up the kinds of EFX and HRTF capabilities OpenAL has, though there are a few that seem decent. [Howler.js] seems pretty good and can handle 3D spatial audio, it defaults to the Web Audio API with a fallback to HTML 5 Audio. There's also a few OpenAL'esk alternatives like [Node-OpenAL], or [WebAL], though none of these seem to support any advanced functions and aren't feature complete. So, Howler.js is probably your best bet right now.
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