Re: I made a game but it won't run

That's completely fine to stick with bgt, as long as you like. If you don't hit the borders, You won't encounter any problems. No jokes or anything. You should not expect for example a high quality fps with lots of objects or  high quality networking in a game with a high traffic  like firefight or redspot. Something like manamon however, will work fine. Both offline and online. While the maps were big, the game play was kinda long, but it doesn't show any performance loss or anything because objects are usually around with not much of a calculation. There's not much of moving items, etc etc and the networking is just as much as sending a packet for the skill and other calculations look to be calculated in the client like playing a sound and dealing damages. It's not at all a high traffic networking after all

-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : dardar via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Ahng via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Ahng via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Liam via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Ahng via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : leibylucw via Audiogames-reflector

Reply via email to