Re: GDE Game Development

Ok lets start from the top.

16 channels is changeable of we need. I was under the impression 16 sounds being played at once would be about noisy but that was before 3d was added.

The periodical (tick) can deal with float. 1 second is not the lowest value.

Random numbers can be generated and stored in global or local variables. There are actions in the list for that. You can then check the variable with a condition to play a random sound.
You just put a variable name and a min and max value in the action and the variable will
bet set to a value between the 2. You can also add subtract etc.

Variables dont just have to be numbers. They can be strings or floats.

Sorry. Not sure what you mean about joining variable names and strings together.

And as for the arithmetic. Complex formulas would be awkward. That can be improved.
I'll add it to the list

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