Re: Announcing Expanding Known Space from Valiant Galaxy Associates
I'm afraid I disagree there Drumbs. Command and conquer, civilization, age of empires, all had achievements and some degree of story. Yes, they were strategy games and focused on management and battling not rpg mechanics, but that didn't mean they didn't come with basic game design to go along with that, heck, these days pretty much every type of game, from arcade games to racing comes with progressive play options and achievements, and I know myself I tend to be more motivated to try harder challenges in the game when I earn something, even just a token for completing them, rather than just a straight win/lose scenario.
-- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector