Re: Warsim, text based randomly generated stratogy

first, have a question,

What do the auto save nobility files mean, one game I was on had 5 of them even though I only had one save game, I need to know what I should do with those when transferring my save file to a new version.

second: here are a few ideas.

Outgoing: will initiate trade routes and alliances with you themselves
expansionist: always talk of expanding their empires and more likely to invade if this kind of leader is in charge.
primitive: talk super-primitive, civilization  level drops over time if they rule.
visionary: talk very zen-like or religiously: civilization level rises when they are in charge.
Faustian: always with evil races: Try to get you to do bad things such as sacrifice peasants, build evil temples, or pass evil laws or get you to attack good races.
Rustic: talk like rednecks.
cultured: talk about art and beauty a lot.
vain: gifts work really well on them and they talk about their own personal greatness constantly.
humble: easy to vassalize, often self-deprecating.
Dishonest: promise you things if you do certain tasks or behaviors only to lie to you and not follow through on their bargain, until that happens, they are listed as some other kind of leader.
Lawful: constantly refer to things like justice, rights, and agreements.
Creepy: The leader talks in unsettling or eerily-threatening ways.
Complimentary: without being friendly directly, the leader showers you with compliments constantly, flattering might be a better one.
Thuggish: kingdoms are more violent when this leader is in charge, talks sort of like a mob boss.
Satisfied: these leaders are satisfied with the way their lands are at the time, they do not seek out conflict much while they are in charge, nor do they readily respond to friendliness.
Persecuting: while this leader type is in charge, refugees to your court are far more common.
Tyrannical: Other leaders in the kingdom start to disappear while this leader is in charge.
Democratic: If this leader is in charge, rather than having a constant leader, it cycles through all the leaders for that kingdom.
Wise: These leaders are more common among good races and they make wise decisions and avoid things like attacking kingdoms that are far stronger than they are, picking troops appropriate for their needs, and seeking friendship with those stronger than they are. Perhaps, depending on how AI  works for independent kingdoms, the kingdom might function at a higher difficulty level than normal when one of these in in charge.
weak-willed: If you are much stronger than them, these leaders cave in almost instantly to any demand you make and can be vassalized at an extremely low relationship level. However, they are weak allies and don't contribute much to your kingdom in trade routes or alliances. .
unworldly: These leaders never accept a trade route or gold.

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