castaways - peasants want flour power, boycotting cloth, fur
I got stuck with my doctor doing nothing even though there were two patients. And my weavers were working as peasants despite a huge pile of furs in the storehouse. The doctors had no cloth and the weavers no fur. I designated 12 out of 24 of my people to be people to be peasants and it didn't help. They did some side chores for the 10 healthy people I had working but spent most of their time delivering wheat to the the mill and grinding flour, despite the fact that I had a great quantity of flour that my 1 baker couldn't keep up with and a huge amount of bread. After a long time I ran out of wheat in my storehouse and they started making the deliveries I wanted them to make. They filled up the hospital with cloth and the textile with furs and I was back in business.
This is my first game and I'm playing in sandbox mode. It prolonged me getting supplies to build my ship for quite a significant time. It would have been a real problem in a real game. Any idea what the problem was?
It wasn't distance - they were delivering ore to my forge which was further from my storehouse than either my textile or hospital. There's no way to direct/prioritize the peasants, is there? Shouldn't they just do a little of everything all the time? I noticed when I first build the forge the metallurgist mined a few ore while waiting for peasants to bring him ore... but that was nothing like this and my hospital wasn't new and my textile sat for a very long time without getting materials from peasants until I ran out of wheat. I even assigned 2 weavers thinking they should be smart enough to get what was needed but they just grabbed wheat and made flour I didn't need like the other peasants.
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