Re: The admin’s 10 Commandments.
Yeah a crap ton of these are too alike, and abuse of power is kinda subjective. Players have all sorts of opinions on what exactly that means, which often go right out the door within a week of becoming admin them selves.
Equally, without rules to govern players by, or a present head admin/dev to help settle bigger issues, it's hard to blame admins who have everything on their shoulders or have their hands tied while players use them as a punching bag.
These guidelines are also just too broad to fit into all games, and simpler is almost always better with this kind of thing, where as I see some padding to get to 10.
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