Re: Smugglers 5 invasion released

I don't think clipboard  would work for smugglers games sinse your talking a full scale interface and need to click on objects.
I've met enough people who got through the game with nvda or window eyes without trouble to make me wonder if the issue is  one of knolidge rather than anything else, though i do admit the way the game works so fantastically with supernova is great, though that is primarily because of the columnization in the default map for virtual curser which sn has.

I don't know what you mean about combat however, sinse each game has added   considderably. Basically in S3 all you could do was fire your guns once, try to maintain your range and fire one missile or torpedo, of which you only had the one and which needed instantly replacing.  The  major advantage in s3 was that in the addon there were so many different ship types you'd occasionally  have to change stratogy to accommodate them .

In s4 all the launchers came with infinite missiles making them a major part of combat, and you  had action points to use as well as skills. The problem was that you pretty much found a formular and stuck  to it, and though things like emp was introduced they didn't come up often enough to make a difference, mostly you just found your best combination of skills, missiles etc and plugged away.  It also didn't help that S4's skill tree was large and a little confusing.

S5 shook things up with the combat events, which occasionally meant you had random consequences to deal with as the game  progressed every few fights, and believe me if you found yourself fighting a bigger ship class with  a bad event you'd be in trouble.


S5 also saw the reintroduction of some elements from s3 such as  mines (both as a combat event but also as an item you could use to counter  enemy tractor beam), and long range.

S5 invasion h owever is my favourite combat system thus far, because firstly the skills are randomized, meaning that each turn you need to calculate the best use for your action points and that also sometimes you won't necessarily have the best skill at your   disposal, so you won't be hitting them with a target  lock focus beam each turn.

I also believe s5 has reintroduced long range fighting as a major part of the game, but I'm not certain as  to that yet sinse I still need to experiment more.

I have also noticed s5 invasion has introduced npc ship types such as  bombers, which is awsome and means your not  fighting the same enemies all the time anymore.

On access, you can scroll the skill bar up and down with the buttons in s5 invasion, though I never had an issue with this in s4 or s5, though I believe some jaws users did.

So, bottom line, combat wise s5  invasion rocks, albeit it's a lot harder than s4 which was a little too easy, and even harder than s5 which was far trickier.

URL: http://forum.audiogames.net/viewtopic.php?pid=168893#p168893

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