Re: Circus masters revenge, new iOS audio defence type shooter game

Couldn't agree more with Liam here. I am more disgusted with post 39 than I've been in a long time.

Joe80, I respect you for being a veteran, I respect you for trying to pull everything you have and develop an audio game, I respect you for coping with blindness after having sight. I'm glad you took inspiration from Audiodefense, one of my favorite games ever. That said, I do not respect you for essentially blowing your top here and blaming your players for the criticism you are now getting. I ask you, since you seem to think your testers didn't give you good feedback. Did you have any testers? And if so, how many? How much feedback did they give you? Did you, or anyone on your team, ever discuss any shortcomings reported? Did you ever discuss the pros and cons of things? Did you ever have discussion about planning and execution of things? These are  things you need to answer/keep track of, or be able to ask. If you end up realizing that an oversight was made, a mistake was let through, or a decision which pulled things back a  step in the wrong direction was cleared, you need to be able to consider those possibilities down the line, and be able to learn from them.

For the record, I don't know anything about how testing or planning went for your game, I am simply asking these questions for brainstorming purposes on your part. But the attitude you're showing here isn't going to get you far in any community. If these words hurt, if you feel the need to attack me or shut me out to the skin of your teeth, that's not a productive way to think. I am trying to be constructive and civil with you, so I hope you can believe that. If you can't, you need to figure out why you are being received the way you are, instead of blaming everyone else for their negativity and supposedly poor gaming skills which you have not yet proven as such. Not everyone is out to get you. Not everyone is out to enjoy your failures. Not everyone wants to hurt you. So please respect that while shaming most if not all of us in the future. Thank you.

I think a lot of this negativity you feel here comes from people who saw your conduct on Applevis. I'm not on applevis, and given what I've read, I have little interest in joining. But regardless of my own personal feelings about Applevis, or even about your game, you have to remember that Applevis is a community, just like audiogames is a community. Comunities have a nasty reputation for having cliques and being vastly different from each other, and sometimes not getting along or agreeing very well. It's nothing personal against you, it's just how we human beings work. By extension of that, one blind person is completely different from another blind person. Just because you make a game for the blind doesn't mean that every blind person has to praise it. You seem to think otherwise, and that thought process will get you nowhere. The only thing worth focusing on in this mess is weeding out the constructive comments from the rest, and if there is criticism, improving what you can to satisfy the majority. Mind you, I said constructive comments. Comments which are being negative for the sake of being negative can safely be shelved away. And on the flip side, comments which are being positive but have no real subatnce aren't worth a lot of time either. As a CEO you should absolutely be able to tell the difference between someone who is being constructive and someone who isn't, and to let the nonconstructive part of that bounce off your skin instead of embedding into it. If you can't do that, that's an issue right there, and you need to work on that before taking on more big ventures.

I'm going to go out on a limb here and say that I think even the dialog inside the game seems to be a bit too incessant with the blindness thing. Audiodefense was too, but it didn't try as hard to capitalize on the quirks of being blind. While I am personally not offended by this, I do think your way of integrating with blind people, and your strong feelings about blindness in general, show in the design and the dialog of your game. It's humorous, yet frustrating. It capitalizes on the frustration of being blind, and the stereotypes of blind people, having supersonic hearing and relying on a white cane and having the "mobility blues" rather than presenting the blind person in a more normal, less enigmatic light. Again, I am not offended by this, as it is just a lighthearted work of fiction wrapped in an action game, and as a blind person myself with frustrations, I can appreciate the tone. But there is a line you must be mindful of, and you've crossed it by carrying a distortion of the blind personality from your game into the real world in a sense. You're insisting your game is the best of its class, the thing that all blind people will bow down to, and shaming anyone who doesn't agree.

If you one day want to have a constructive discussion about the pros and cons of your game, I would be more than happy to engage in that discussion with you. If you ever want to have a start on such a discussion, post 32 wouldn't hurt to read. I gave some constructive criticism of the game, without bashing whatsoever. Please read it, or something else constructive, and respond to that and we might actually get somewhere.

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