Re: An implementation of bgt running on the .net framework
Angelscript? Gods above, not again, never again.
As I sead above, ironpython will be used as the script interpreter, though I found some bindings for lua with .net, what do you guys think about a future lua version of bgt?
To finish with angelscript once and for all, I would ask of those who use swig to run it on angelscript.h and post the c# wrapper that was generated for all to see, after that, if people still want angelscript in the ultimate game kit, then I will replace iron python with it.
One more reason for me using ironpythonn is that iron python is managed code while angelscript and lua are unmanaged code, so I'd need to compile them on every platform mono and .net core would run on with no or allmost no modifications required to my codebase and, since I could not compile angelscript for windows without vs complaining about target incompatibilities and codeblocs about sintactical errors that aren't there, I am stuck with that.
-- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector