Re: Empirically setting a screen reader delay

I think that, instead of using some dirty tricks to see whether the screen reader finished speaking, better use some more reliable way to output speech, such as sapi(windows) or speech dispatcher(linux), which can determine quite easily if the voice stopped speaking.
There aren't so many people that see screen reader interaction in audiogames is a must have and it's not as sapi wouldn't represent a form of speech, so I consider safe to use sapi for any speech related game stuff.
I believe there are some people that play or played entombed? For those who didn't, it has screen reader support, but it tryes to use the same method of detecting if it finished speaking discussed above(words per minute counting). Results? let'ssay that the gameplay is... hmm... not plesent.
However, if you feel like you need screen readers in your game, the manamon solution is the best there is.

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