Re: Audo saving your game in BGT?

Many languages provide the ability to save and load data natively. The generalization here is to do the reverse in the load function of your save function. If the first piece of data you write in your save function is a four-byte float, then the first thing you should read from the file in your load function is a four-byte float.

This is a language specific question and you'll need to examine the facilities that your language of choice provides for writing and reading data from files.

From post 5 it appears that BGT already handles things for you (I can't imagine they'd write BGT without including a good file saving and loading function.)

But no matter the language, saving and loading are exactly what you probably thought them to be: write some data in order, then read the data in order. No need to over complicate it. You can pretty much throw away post 6 since you don't need to deal with anything at the binary level at this point so don't let that post scare you.

-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Reza . jdp via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Munawar via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Munawar via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : ivan_soto via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Munawar via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector

Reply via email to