Re: Can it be someone else's turn to be evil?

I just wish entombed 2 was worked on and done already, to see what kind of evil would be at the end of the game, lol.
You know one kind of evil I kinda like and lol at? If you play lost til the end of the game lol. Like he's nothing but a typical kind of evil but he's kinda ridiculously hilarious.

There're a few games I actually need to complete to be able to voice more opinions on the kind of evil we lack in our community. But heck, if only I knew how to make games like that on my own, I would try my best not to disappoint you with stories, lol. You know what I wish to see more in our community? The very deep kind of evil in horror genre that aren't the type to release typical zombies and vampires and everything all over the place just so they can destroy the world or take over it. Not that I have anything against them. Roy Curien in house of the dead is one. Hades in the gate is one. It's especially popular in videogames, and can of course be carried over to audiogames. And since we don't have many horror or mystery genres, which is honestly sad, I don't want to see more of them the typical fps killing zombies all over the map kind. You know what we have the most? Fps. Everyone develops that. I don't have anything against these games but man, for once, can I play something with reasons and feelings without having to think of the score board or be the best playerkiller? And, for hell's sake, Mason's tombhunter could have been more fun if it made more sense and had more stories than those 5 lines before the game starts. Anyone can develop 250 levels with whatever challenge they want to throw in. Oh yeah I'm gonna make levels after levels like that. But do you ever think of something that makes sense out of those challenges you threw in? So this whoever guy went to explore the tomb, but then he emerged seomewhere else with robots and stuff, probably a robot factory, but still thought he was in the tomb because he didn't remember that he was taken there. Turns out, the tomb was a trap. The urge he got to explore that tomb was actually induced by a feeling manipulation machine in order to lure him to the tomb to be captured, tested and turned into a next generation of computerized robot in expense of his own mind. Whatever, I just tried to come up with bs to make sense out of that game.

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