Re: TGHub, my first real game.
Fine, you may be right about fuck off and professional. But look, is this how a responsible and sensible dev would say to people just because they disagree with their opinion? Look at how you worded it in your 11th post. If it wasn't because of that post, I wouldn't have said shit. You offended me, I wouldn't even mind, but you offended Simba too by slapping your so called ego right at his face. Is this what a worth respected dev does?
And at both 13 and 14, when did I say I wanted something big? I didn't say that. All I tried to point out was that our community needs something worth playing. It doesn't have to be big. It can be as small as a crap with high score, but at least it has to be worth playing, not one of a billion games we already have.
And for the record, I too like and want to help people learn, even though I myself don't know coding. I like it when people learn and grow from what they learn. I never say Ty's game is shit or anything. It can be good enough for someone who just learnt coding, and that's an accomplishment. But what if 15 devs do it? Wouldn't our new releases forum have this kind of games and topics all over? He could have released it in dev room, get feedback from there and learns to do even more with his code. That is not to say I dislike his games. I like it when people give him suggestions about how to improve it. I just point out that you have plenty of places to release your code and have someone who know better help you grow even more from it, and that's all about my point.
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