Re: FIFA Field Cues Discussion

@pitermach you're right that  the commentators assume that you can see the screen, mainly because these days there are a bunch of powerful great cameras setup all over the field and the viewer has clear vision on what is exactly going on compared to before. but another reason for that is because football is huge, like really really huge so there's so much to talk about it. players, managers, tactics. something might happen in 10 seconds that you can talk about it for 20 minutes.
In regards to fifa's commentary however, I think that we should be realistic here and expect them to put an option for us to increase the frequency which the  commentator announces the player in position of the ball. this requires them no new contracts with the commentators or new speech lines, but just some programming tweaks, etc.
@sirpdex you bring some good points, a few  things to consider here. when defending, you can set your game to legacy defending mode in which you can press and hold down the pass key where your controlled player can automatically try and intercept the ball. if  you had tactical defending on, or the game gave you feedback that you are near to the ball, it still would be hard to steal the ball away because you have to react with your arrow keys relative to the position of the ball. and if you just went ahead and tackle, if your positioning is right, it could ven end up a 50 50.
however. if you're attacking and if Fifa  adds  a feedback indicating that your opponent is in front of you, you have a few options that you can  take. you can remember a bunch of skill moves that you can pull off, you can pass the ball backward, or you can risk it and pass to the sides.
I agree with your idea about the feedback regarding pitch length, but i still think the  touchline feedback, aka imaginary lines that  karen also mentioned  is very important. right now, you can guess how close you are to opponent's goal from fan's screaming and from the commentator's speeches, but  you have absolutely nothing that could tell you how close you are to the touchlines.
I'd be happy if they add all of this  in a bunch of audio feedback in, but  there is also the thing with overloading amount of info. We just have to see that how far the development team of Fifa would like to go far  to implement  accessibility options for us. They have project managers and designers they even could come up with ideas that we haven't thought of to give us a good idea of where the ball is in the field.

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