Re: I'm noticing a Pattern for Audio FPSs
The thing is, it's difficult to gauge the popularity of games with multiple server support because you cannot possibly count the amount of players who are actively playing on private servers; just because you cannot count them doesn't mean that TRTR isn't being played. It's just that people are spread out and it makes it difficult to find servers, since most of them aren't public. This phenomenon is not unique to audio shooters, as mainstream shooters don't typically force people to play on one central server; this seems to be a pathology that the blind shooter community seems to have developed. I'm not trying to be rude here, but people shouldn't be forced onto one crowded server. Instead, there should be a better mechanism for finding and connecting to existing servers, somewhat similar to the way it works in Top Speed.
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