Re: Logically coding logical AI's that do logical things?

With AI, the thing to remember is the computer wants to score the highest score possible.
So, if AI steps towards player and shoots, then he gains 5 points from hitting the player, but he is then also in range of player. therefore, minus 2 points automatically.
Therefore, does stepping towards the player to the right of the player, or to the left of the player give the highest score?

Also, have a look into seudo code. It's a style of writing code without using language syntax

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