Re: why developers should port their games to the Mac

tayo.bethel wrote:

How many audiogame developers have worked directly with Apple? I'm betting the answer is very few, aside from the long review process of getting the games on the App store. How many VoiceOver users are actual Apple engineers who can correct things as soon as they come up? I understand MS has someone like that on staff who's helping with Narrator. Maybe it's time blind game developers sat down with Apple, now that they've woken up to the fact that games are an important part of  the reason people use computers, and had a week or two of heart to heart.

Other than Microsoft, what company really does sit down with a developer and have a little heart-to-heart? Apple has never been a games company until just recently in their service spree of a presentation in March. Accessibility, sure, but not game accessibility. Even Microsoft obviously hasn't been involved in accessibility, let alone game accessibility, for as long as they have been involved in the gaming market.
Let me be clear. Unless you represent a known company, good luck getting a lunch-in with the bigwigs as it were. No companies is going to take time out of their busy schedule to sit down with home-guys making a game unless they make a name for themselves that makes everyone stop and take notice. And if they market their game as being just for the blind, then getting mainstream attention from corporations is wishful thinking. The industry is changing.

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