Re: Perilous Marathon, a new fast-paced runner by IMS Productions!
The reason why I charge for games is because having a websites, and a webserver to host scoreobards costs money. Lets face it guys, development costs time and resources. It may seem like no big deal but starting from complete scratch in a new programming language takes time. I recoded this game to be in python so I could open up more games for OSX. I'm not saying I should be awarded with all time award of the month, I'm just trying to cast a little lite on why I charge for games. I am sorry if you find this unfair, but we just can't have everything for free. Not trying to be rude or anything.
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