Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
I kind of wish audiogames were more cognizant of the mainstream gaming trends. Case in point, Manamon 2 would've been a great platform for DLC development, serving as a constant revenue stream for the developer (releasing optional story lines, side quests and puzzles, and of course DLC Manamon which wouldn't be tradable). In that way, Aaron might've been able to sell the game at a 20 to 30 dollar base cost, and then had add-on packages to get more income from interested parties. It's a system that works well for many mainstream titles.
Kai
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