Re: Swamp, zombie fps by Aprone

I love Flyby's idea of a level-based system. I'd argue it should be level 50 or 60, not 100, but I love the concept. I think the minimum level should be set at five above the highest map unlock level. I don't remember, but I think you need to be level 60 to get to map5, so the trade level should be 65, for instance. That way you can find every item if you want to, and you are forced to try to do so for a few levels, but after that you can start trading. I don't think any value restrictions should be added; as I said, in-mission gifting or trading is the best use of this feature I can think of, and the last thing you want to do during a Defender or high-level crate mission is worry about how much you can give in return for the ammo or armor you desperately need.

I agree with Musicman. It isn't so bad now - I, too, remember when you could not re-assign skills at all. That said, once you hit higher levels, if you use a reset and don't like the resu lt, you're stuck trying to play with those badly assigned skills until you can level again. So, I'm 100% behind the one reset per day idea. If that can be expanded to unlimited resets, so much the better. With how it works nowadays, I see skill point assignments as just one more aspect of your character you should be able to change at will. To those who say points are a function of your level and are therefore earned in a way nothing else in the game is, I would say that map entries, and therefore access to the special items on each map, is the same. Yet, you can donate or store up all the M79s you want or carry around ten Billy's Keys puzzles and run them all at once. Skill points are no different than other level-based content in the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=170780#p170780

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