Re: Manamon 2: Impressions Thread

A previous post just detailed very thoroughly what the goo and the husks do.

Current playthrough is going pretty well. I just rocked the living hell out of the villain in his hideout for the first time (seriously, his holy type, the one with all the boosting moves, couldn't even hurt my elephant). Impressions below.

Plumirage: Starting to get good, but it's taking awhile. I know it's worthwhile to tough it out.
Maustadon: Again, taking awhile, but it's starting to hit quite hard. I have a Dark Shroud on it so that it's immune to holy.
Wavotamus: I think this guy gets mostly special attacks, right? Because that's what I've been training him in. And he's decent; not stellar at anything, but apart from plant attacks he just doesn't die reliably either, so that'll do.
Kamadeir: I remember this guy's defense being higher than I'm seeing it now, but maybe I'm just misremembering. Sky-high attack, and he just got Staff Slash. Just...ow.
Symphonid: Actually pretty good stats, but so, so many weaknesses. Gotta be careful with this one. Can't wait for Plague and Attack Concerto.
Golovath: He's still on the team because Torch is a nuke. Don't get me wrong; one-trick ponies like this can and do work, but they bore me personally. I like stuff that can do more than just hit one button, basically. Would be nice to see this one get, say, Land Power, or even Null Energy or something. I know it's getting Terramagma later, and that'll be interesting.

Does no one know what comes before Waspunch yet?
Also, does anyone know how to evolve Sluggugg into Escargma?

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