It's interesting that so many people use the presence of sounds as a metric on whether or not they play a mud. It could be a boring, bland, stock mud, and as long as it has sounds, it would win over a highly detailed game with rich crafting, story, etc.
I guess I'm an older school of mudder -- I've never needed sounds to play a mud. I've sometimes added sounds for notifying me of important things, and I might design sounds for certain activities, but sounds should be the sprinkles on the cake, not the cake itself.
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